Concept by Tim Kaminski :
The Sanctuary Tomb is an environment that I've been working on in UE4 as part of the mentorship program at Vicarious Visions. Going into this project my goals were to learn Substance Designer and trim sheets and to further develop my skills in Maya and ZBrush. This is one of the largest personal projects that I've undertaken (so far) and I've learned what I had originally set out to and more.
I'd like to give a huge thanks to Josh Evans (https://www.artstation.com/joshevans) for all of the advice and feedback that he provided during the course of the mentorship. I'd also like to thank Tim Kaminski for allowing me to create an environment based on his amazing Sanctuary Tomb concept. Lastly, I'd like to thank everyone on Twitter, Polycount and Discord that provided critique along the way.